On the contrary, tactics, communication and skill always determined the outcome of battles. Our tests show that enabling lead indicators for one of the teams does not give it any significant advantage. Nevertheless, visibility “cheats” do not give any noticeably advantage in aircraft duels, because markers are always displayed at distances allowing to reliably hit a target anyway. One of the consequences is that enemy aircraft visibility is only calculated in a set radius around the player. Our game is not so demanding to player’s internet connection, basically allowing to play on any server from anywhere in the world. Higher latency values will cause players to appear and disappear in plain sight. Calculating visibility on the server side is an option, but it will raise the connection quality reuqirements dramatically players will need zero packet loss with a latency of 50ms or lower. Anyone pretending to distribute software that gives such advantages is probably a fraudster looking to steal your money or compromise your personal data.Ĭan cheats enabling markers and lead indicators in Simulation Battles exist?įinding and identifying targets is an essential part of the Simulation battle mode and players are, theoritically, able to modify game files to see target markers on much greater distances then intended (thus violating EULA and becoming susceptible to permanent ban). It means that even if corresponding parameters are modified on the client side, the cheater will not actually gain any advantages like invulnerability, increased damage or anything similar. Is it possible to use cheats in War Thunder (like speed-hack, invulnerability and other unfair advantages)?Īll movements and player interactions like collisions, damage etc.
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